Tuesday, March 18, 2014

Titanfall Review



Big footprint in the shooter world

Titanfall Review
by Kaegan Stogsdill

            For years, the shooter genre has consisted of sequels leading to stagnant new entries that might be afraid to push the boundaries. Titanfall, the new shooter from the minds of Respawn Entertainment, pushes the boundaries of first-person shooters and leads to exciting but sometimes flawed results.
            At its core, Titanfall is an online-only shooter centered on large mech-like Titan’s and their pilots. The game features a campaign featuring two warring factions, the Interstellar Manufacturing Corporation (IMC) and the rebellious Militia. You play through the campaign twice, each time as a pilot on a different side. Unfortunately, there are not many memorable moments and a largely forgettable story.
            The campaign is essentially laid over a series of regular multiplayer matches. The story is delivered through voice-overs by main story characters during the frenetic multiplayer matches. This is one of Titanfall’s biggest flaws.


It's difficult to care about Titanfall's story during intense multiplayer matches that serve as a trial-by-fire training. The only mission that really stuck with me was a play on the invasion of Normandy, but sadly the feeling didn’t last beyond that match. By the end of both campaigns, I felt like I knew hardly anymore than when I went into the game. The game gives players little reason to care why they are fighting in a war, and what the war is even about. There is no incentive to be invested in this universe and a few more cutscenes to drive the story and characters could have gone a long way to establishing it.
            During a match, the player is constantly making quick decisions, leading to some of the most frenetic and fun gameplay to be had during a multiplayer shooter in a long time. Players begin the match as pilots, regular foot soldiers with the choice between standard weapons, but as the match progresses, things get interesting. With every objective captured, player killed, or grunt disposed of, the player notches away at their respective Titanfall drop time.



Pilots have a large variety of weapons to choose from.
            Titan’s are an entirely different beast from the regular pilots, acting as the lumbering, artillery machines while pilots are agile and quick gunners. The balance of power between the two is what makes Titanfall shine. If the player chooses to run and gun or blow through streets as a Titan they won’t be overmatched. Every pilot is given a Anti-Titan weapon that levels the playing field.
            I never felt overwhelmed against a Titan as a pilot because I knew there were multiple ways to approach the situation. As a pilot, I could use my Anti-Titan weapon and my mobility to destroy it or just jump on his back and “rodeo” the Titan while I proceed to shoot the Titan .The back and forth cat and mouse games between Titans and pilots led to some of the most exciting encounters I’ve had online. Every match felt exciting because I knew that I could be experiencing something that I may never experience in another shooter.
Titan vs. Titan gunplay is incredibly nerve-racking.
            Titanfall’s multiplayer is accessible and fun to learn. It seems crazy to watch, but to pick up a controller and learn is simple. For instance, the pilot's mobility might seem complex but the system of wall running and double jumps becomes second nature. Simply running towards a wall and jumping at an angle allows the player to wall run and maximize their mobility against the larger Titans.
            The progression system is incredibly exciting and rewarding. Players have challenges that they can complete that range from simple distance traveled to how many times the player can drop a Titan on enemy players. There are plenty of unlocks to keep players coming back.
            One twist to Titanfall’s progression system is the idea of Burn Cards. These cards are earned for completing challenges that are tied to various things like Titans or gun kills. These cards give the player benefits like twice the experience or reduced Titanfall times. The tradeoff is players can only use them once and can only go into a match with three particular cards. They don’t break the balance and really add to the fun. There were many times when I had used a card to maximize my experience gain.
Burn Cards range in rarity and can give valuable perks.
            Titanfall does feature some big design flaws that make the game feel rushed. The lack of modes to play in Titanfall is one of the more disappointing ones. There are only five modes: Last Titan Standing, Hardpoint, Attrition, Capture the Flag, and Pilot Hunter.
Attrition is similar to the basic deathmatch featured in existing games, but instead of only earning points for killing enemy players, everything from a grunt to a Titan will earn various point totals to the score. Last Titan Standing is similar to last man standing but everyone starts as a Titan until there is only one left. The game modes feature little variations that help bring some excitement to tired out game types.           
Although the game types can be fun, it left me wanting more. Where was Free-for-All? It left me feeling like Respawn didn’t have the time to finish the modes. The game even has an unnecessary scroll bar on the game mode area that made it feel as if the developer wanted more.
Also, private matches of any sort do not exist in Titanfall. This is the biggest problem to Titanfall. Multiplayer shooters thrive on being able to pit teams against one another in a private setting. This leads to the cultivation of a competitive league and simply a chance to play alone without others. Respawn has said that they plan to add this in a future patch but it is sorely missed.


Titanfall may have its problems, but as a first entry to an undoubtedly long running franchise, it’s still incredible. Titanfall does something that Call of Duty once did to Halo. It gives shooter fans a taste of something new and fresh that leaves other shooters tasting foul and old.




+ Fast, fun and frenetic gameplay
+ Balance between Titan’s and pilots
+ Accessible for everyone
+ Raises the shooter bar

- Meaningless Campaign
- Lack of Modes, and Private Matches


9.5/10