Tuesday, July 8, 2014

REVIEW: The Wolf Among Us: Cry Wolf




by Jacob Doolin

Endings are tricky to execute, and videogame endings are especially difficult. More so than any medium, games have a need to end well because of our devotion to them. Hours are poured into the lives of these digital heroes, and their final moments call for some feeling of satisfaction and closure. Telltale is no stranger to this challenge. Last year they hit a sweet spot with The Walking Dead, offering players a bittersweet and memorable finale for its characters. Now we are presented with their next attempt at an ending to an episodic series, and while it is a different beast entirely, The Wolf Among Us ends on a similarly emotional note by reminding us of one thing:

It started with a girl.




It’s hard to think about how all this started so many episodes ago. Over the course of the first season players have explored every inch of Fabletown and its inhabitants, finding years of hidden aggression and sadness brewing in them all. Yet all this began with a girl named Faith, and the events surrounding her murder are what propelled Bigby to investigate all of Fabletown and the corruption that plagued it.

The season finale, Cry Wolf, goes a long way to bring us back to that original crime and how its implications will send waves through all of Fabletown. It speaks to the quality of writing that every character is given a moment of empathy and guilt. The Wolf Among Us has developed one of the strongest supporting cast in all of gaming and seeing how your choices affect them is one of the games greatest pleasures.



Bigby himself goes through many changes in this episode as the choices the players made over the season come back to help or hurt him in one way or another. Actions as simple as a glance or handshake speak so much to the maturity of the character and the bond Bigby has formed with the people of this town. By the end of the episode I was still questioning my sense of justice and its effects on the people I had come to care about so deeply.

If there is one fault with all of this it is the lack of Snow White, who doesn’t appear until the final twenty minutes of gameplay. For someone positioned to be Bigby’s other half, it’s odd that she wouldn’t have a more stand out part at the end. The Crooked Man who was only introduced an episode ago gets more screen time than her, which feels like a cheat to her character. Even so, her actions along with those of the other residents of Fabletown add up to the brilliant ending that ends as many lives as it saves.

The gameplay does take a backseat to the influx of story in this episode, but that doesn’t mean the bits of it are under-used. Instead the first half of Cry Wolf is filled with several action packed sequences that go from a car chase on the busy streets of New York, to an abandoned factory where a long delayed duel finally takes place. The QTE events felt natural this episode, instead of the usual push in a preset the direction. 



The game’s visuals also make a little go a long way, giving players a new way to look at familiar locations. A strip club featured heavily in past episodes is cast in a new light giving it a melancholy feeling as its lights dim. Locations that might seem cliché have also taken a new direction. The abandon factory and apartments are taken in new and interesting directions giving them a fresh feeling as you make your way through.

Out of every character in The Wolf Among Us, the most understated, and yet important one is Fabletown. The idea of creating a new path for yourself, one that strays from your predetermined story, is what drew many of the Fables to this place. And more so than the murders, corruptions, and drugs The Wolf Among Us aimed to show us a town at the cusp of being something bigger. When the final moments come, and everyone in town has made a decision about the future, you feel like you’re witnessing something bigger than that one moment. It’s not just the end; it’s a start, the start of something these people, this town, needed. And in that moment, they’re free.


It started with a girl. It ended with a town.

9 out of 10

+ Difficult choices come back
+ Fabletown comes together
+ Gameplay and visuals work with story
+ The ending
-  Lack of Snow White