Nintendo is no stranger to doing crossovers with other companies. From Pokemon Conquest to Super Smash Bros, they always put care and quality into making a game that stands out while still retaining the integrity of both series. Hyrule Warriors is no different. This Dynasty Warriors styled beat-em-up with some of Legend of Zelda’s most popular characters delivers an exhilarating experience.
One of the most enjoyable experiences in the game is saving up your special move to decimate multiple targets. But instead of using Lana’s special move, which summons the Great Deku Tree on a group of enemies, singling out one enemy in particular provides a great deal of satisfaction. The array of different characters and weapons keeps the game fresh. I ended up preferring the melee weapons to the magical ones because they have a different feel to them and are slightly easier to target specific enemies with. This can make things a bit frustrating, however, when the recommended weapon for a section of the game is the element of one of the magical weapons.
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Sending waves of enemies flying back is always fun to do. |
Although the game is enjoyable, it’s also extremely frustrating at times. There is an element of micromanaging in it that gets frustrating when playing for extended periods of time. When tackling the Death Mountain level for example, having to make sure that I had both of the boulder bases, clearing the allied base of enemies, and tackling Darunia all at the same time was awful. I had to shut off the game and take a break because of how frustrating it was. I’m fine with games that have micromanagement elements to them, but when I’m focusing on large scale tasks, the little things start to add up and make for a less enjoyable experience.
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It's great to see old characters brought back to life with modern aesthetics. |
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Overall, Hyrule Warriors is a great experience. The characters and weapons kept the game feeling fresh and tackling the waves of enemies is incredibly satisfying. But the micromanaging and escort missions break up the fun and the game would have been better without them. There's plenty of replayability and the promise of DLC in the future leaves hope for more characters who were sadly left out