Tuesday, May 27, 2014

REVIEW: The Wolf Among Us: In Sheep's Clothing





The Bigger Picture 


REVIEW: The Wolf Among Us: Episode 4: In Sheep’s Clothing 

by Jake Doolin



            Near the end of the last episode of The Wolf Among Us, A Crooked Mile, a character turns to the game’s protagonist Bigby and asks, “Do you even care about us?”  It’s a weighted question for sure, and the pause between your answers says a lot about the current state of Fabletown. So much of The Wolf Among Us, and the mystery genre as a whole, are centered on the end game. But after you reach that point the story doesn’t end. Instead the lives affected by the events proceeding move on in new ways.  That continuation of lives beyond the end of the central mystery takes the full focus of this latest episode, In Sheep’s Clothing, and with it the answer to that question, “Do you even care about us?”


            After the brutal finish of A Crooked Mile, Bigby and Snow are left beaten, bloody, and with no leads on the Fabletown murders. Snow tasks you with going out with what little information the two of you have gathered and “do things your way.” This freedom to go about business your own way is a much more interesting narrative device compared to A Crooked Mile’s timed segments and allow for more personal interactions with the characters. And it’s in those interactions that the central theme of this episode and maybe the series as a whole, emerges. The institutions in place to protect the citizens of Fabletown have actually done more harm them good. 


 

            Over the course of the last few episodes we’ve seen just how much damage the government of Fabletown has done to its citizen, and In Sheep’s Clothing we get our first chance to do something about it. Debts are paid, lives made better or worse, and family’s lives are transformed by the actions of Bigby and Bigby alone. The decision to remove Snow for most of the episode was a smart one, giving each of these big choices a hefty emotional impact. There is no longer anyone to blame but yourself and the lives these characters lead once the cuffs come down on whomever is responsible is all on you. 




            Adding to these intense choices is the visuals, which hit a series high. Where the last few episodes felt constrained by the lack of environments, In Sheep’s Clothing goes all out to show us every aspect of Fabletown. From glamorous apartments, to the chilling darkness of a meat locker, the direction by Telltales sells the many forms of sadness punctuating the world. And yet, as dark as this episode is the visuals allow for bits of hope to shine through, the use of sunlight and muted colors show a bit of happiness in the world so against it. 




            The gameplay offers little to nothing new in the standard Telltale format, but there seems to be a greater focus on making every bit of player interaction count. The puzzles and interactions have been trimmed to great effect, only offering the most important bits to be played. That’s not to say I loved this, I will always be more in favor of constant interaction and exploration, but what’s here is so good that it’s difficult to nitpick.





            To further show what a unique game The Wolf Among Us is, Telltale decided to end In Sheep’s Clothing not with an epic battle but with the beginnings of a conversation. And yet this conversation, on the future of Fabletown and its citizens, holds more power than any bullet or knife ever could. Because in the end, no matter how this season ends, the characters will be living with the fallout, and it’s up the player to ask, how much do you care about them?



+ Unique narrative turns

+ Visuals hit a series high

+ Gameplay more focused

+ The end

- Less focus on gameplay



9/10