Wednesday, May 14, 2014

ALTERNATE TAKE: Joe REVIEWS Telltale's The Walking Dead: "In Harm's Way"



by Joseph Knoop

   It’s hard to admit, but I’m finally back on board with Telltale’s The Walking Dead’s second season. Between a new, overly familiar cast and the hurdle of improving on season one’s gripping story, the second season of the horror thriller had no room to misstep.

   Thankfully, the third episode of this season, “In Harm’s Way” moves with such speed and grace that there’s very little time to stumble. It’s still up for debate as to whether it’s improved on the previous season, but the series has begun moving in an assuredly better direction since the first episode.

   “In Harm’s Way” continues the perilous adventure of Clementine, now held captive by the forces of Bill Carver (played by Reservoir Dogs star Michael Madsen), along with the remaining members of the cabin group. Now that players have an idea why Carver has such a vehement interest in the pregnant Rebecca, the surviving group is taken to Carver’s facility, an abandoned hardware store, supposedly safe from the zombie hordes roaming the horizon.

   It isn’t long before the group, joined by similar prisoners of Carver’s authoritarian leadership, begins to form a plan of survival, with the eventual aim of escape from the heavily monitored compound.



   Like any plan in The Walking Dead universe, though, it’s only a matter of time before it crumbles to pieces.

   What makes this episode so much more gripping than previous ones is its ability to make the stakes feel real, while managing to make us care about certain characters just enough to feel as threatened as they do.

   Part of this comes from further exploration of the world Carver has built for his fellow survivors, and the underlying reasons why the cabin group attempted to escape in the first place. You quickly learn that Carver has no sympathy for the weak, and views them as blights on humanity’s chances for survival. Much like the unforgiving citizens of Crawford in season one, staying alive is worth any cost, including the forsaking of your own humanity.

   Clementine, Kenny, and the rest of the survivors recognize this immediately, but are split on how to approach it. The absence of Luke, the only one to escape Carver’s attack, and the new, less trusting prisoners only exacerbates the divide.

   The chance to explore other characters, like 400 Days’ Bonnie and newcomer Reggie (voiced by Kumail Nanjianai of Adventure Time and Silicon Valley fame) expands the world in meaningful ways. Short but sweet moments spent with Bonnie during forced labor begin to peel away from the mystery of her character and motivations. Her transition from a fearful, unquestioning supporter of Carver to ally not only makes her a valuable tool for survival, but someone you genuinely care about. Clementine herself is given plenty of introspection in the brief moments she gets alone with Carver, who sees elements of himself in the young survivor.

   The quick arrival and departure of other characters will come as a shock to players used to getting deeper impressions of characters, to the point of occasionally irking one’s sensibilities. I just met this guy, so how can you play his death off as incredibly tragic?



   And speaking of tragic, this may be one of the bloodiest and gut-wrenching episodes of any season yet. It makes a sort of twisted sense in Carver’s bloody world that violence would come so naturally. Carver isn’t afraid to beat men, women, or children within an inch of their life. Even characters like the troubled young Sarah are physically reprimanded for honest mistakes. You won’t like it, but you won’t want to look away. Characters will almost certainly leave this episode as radically changed beings. That’s the sort of storytelling that Telltale knows it does best, and they eat it up here like so much flesh.

   One mark against this episode (and really, it’s against the season as a whole) is that any sense of exploration feels muted by the pace of the story. Part of season one’s charm were small, quiet moments during downtime between zombie attacks and inter-party conflict. Rooting through environments—even smaller ones—as Lee felt like we were taking part in normal human activities, helping to build the humanity behind that season’s cast. We’re simply shuttled along from one conversation or conflict to another far too fast to get an equal sense in this season.

   Though many of the complaints found in this episode can be seen in previous ones, the episode’s new setting, brutal sensibilities, and willingness to explore inter-character drama help pick up the slack, renewing interest in the tale being weaved. The final moments of “In Harm’s Way” will leave players screaming alongside certain characters for any hope of survival. As ever, Telltale knows just how to leave us clawing for more.

+ More varied, interesting world building
+ Character development & intensity
+ Puts season back on track thematically
- Still little exploration
- Speed at which the plot moves could stand to slow down

8/10