Tuesday, December 17, 2013

The Walking Dead: 400 Days Review

Walking Dead: 400 Days
by Joseph Knoop

By now, it's no secret that Telltale's Walking Dead is one of the year's most impressive releases. Throughout the five-episode season, players immersed themselves in the world of Robert Kirkman and Tony Moore's bestselling graphic novel. With a nearly unforgettable cast of characters (including one of the year's strongest depictions of a child) and, in this reviewer's opinion, some of the most tense dialogue sequences ever, The Walking Dead garnered critical praise again and again.

With any successful title, however, comes the opportunity to milk one last drip of artistic expression (or, you know, cash) out of a franchise. The question remains: does this bonus installment carry the same punch as the original story, or does it rise from the grave a twisted, agonizing shell of its former self?

In Walking Dead: 400 Days, you live out the earliest days of the zombie outbreak as five separate characters, each intertwined by the littlest or biggest of circumstances. Each story vaguely centers in and around a truck stop named "Gil's Pitstop" along an Atlanta, Georgia highway.

From the main menu--a "lost persons" board outside Gil's--the player selects each individual character and progresses through their portion of the story. You'll negotiate a tense standoff in a prison bus as Vincent, elude human enemies amongst the endless rows of a cornfield as Bonnie, and drive through a dense fog to elude your crazed pursuer as Wyatt.

Gameplay remains largely unchanged. Players navigate tense conversations between a wildly varying cast of supporting characters, while occasionally utilizing quicktime events to dispatch the undead. One feature of Telltale's excellent writing is the lack of a true "good" or "evil" conversation branch. The murky gray area of each character's psyche keeps the player on their toes. You'll find plenty of chances to sweat your decisions before and after making them.

It is notable that the game contains more interactions with humans than the undead. Their presence is certainly felt, but the most dire conflicts seem to come from within the ragtag groups, not outside. I suppose, in any good zombie apocalypse, that's always the case.

What is surprising is the relative shortness of each segment. Despite excellent writing, you never really get a good feel for each character, nor any opportunity to watch them grow over a period of time. Part of the original series' charm was how seemingly stable characters deteriorated under stress and inflicted irreparable change to the group. Sadly, no such scenario exists, save for one or two incredibly brief exchanges. When it does, it falls flat because you just met these people. Considering Telltale's Walking Dead isn't known for revolutionary gameplay, losing the strength of a cohesive story is the real killer here.

Despite Telltale's financial success, 400 Days doesn't seem to be any superior graphically than its predecessor. Though the voice acting is still top notch, character models seem stiff and robotic. This is especially noticeable in prolonged conversation sequences.

At a measly $5, you really can't go wrong with 400 Days. As we come up on the second season of The Walking Dead proper, it might serve as a nice refresher, as opposed to messing with your save data from the first season. Just don't come into it expecting anything beyond an ultimately fleeting amusement.


Final Score: 3 out of 5